![]() #Psst hey you answer key softwareThe question is: why do these discrepancies between prototypes and real interfaces exist? Why are prototypes and software sometimes different?Īt this point we need to ask ourselves: if the libraries are selected at the start of the project and the characteristics are known, why doesn’t the design simply follow what is set out by the available components?įurthermore, since the interface design ends up adapting to the programming, thus “betraying” the identity of the prototype, why not put limitations from the very start? The changes that occur from prototype to software are more subtle, such as wider or more narrow margins, larger or smaller font sizes, different colors for icons and so on. Therefore the software that passes from the prototype to be an actual tool is not affected in its integrity and its fundamental functional aspects. ![]() If the graphic and prototyping phase have been planned carefully, the designers and developers have already excluded the more impractical graphic solutions from the start. Indeed only certain small details can undergo changes, showing up in the finished product looking different from how they were designed from the beginning. It is the moment in which the most exceptional choices – not in the sense of incredible, but unusual – of the designer are reigned in by the developers and adapted to the existing component libraries, previously selected for the project based on various criteria. The passage from the prototype phase to the development of a functioning version is a crucial moment of every software project (such as a web app for example) and it is the phase in which you are more likely to encounter issues. The passage from the prototype to real softwareĪ UI designer deals with interface design and to do so they use dedicated graphic software, such as the modern Sketch or Adobe XD, or the older and not recommended Adobe Illustrator (for these tasks Photoshop is ancient history by now). What’s the solution? Probably the fact that there isn’t a real problem. ![]() #Psst hey you answer key codeThose who deal with web design and software development in general are well aware of the “fidelity” problem that comes up every time a graphic interface has to be transformed into code by the developer. ![]()
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