In this area, depending on your project requirements, you can define which Channels should be virtualized.Pre-made Channel layouts for specific third party frameworks such as Alloy, Skyshop and Lux.Unique UV Channel to use, subject to change.Īdditionally, as you can see from the image on the right, you can also trigger a virtual texture update, rebuild or material update, directly in the inspector window.Overall compression mode for the virtual texture, Lossy or Lossless.Maximum tile size set in the Hardware Level option, although currently there is only 1 value this might be subject to change. The actual pixel size of the virtual texture, from 32 thousand square pixels up to 256 thousand.This is a quick and simple way to setup your target hardware by limiting the maximum size per-tile. Amplify Texture 2 streams all the textures required in a set of tiles.1 Virtual Texture characters and another for vehicles. Keep in mind that you can use several virtual textures per-scene, it’s a good practice to seperate virtual textures by type in order to avoid rebuilding the entire collection. Virtual Texture setup is crucial in order to fully take advantage of the features provided. When using the Alloy, Skyshop or other compatible products, make sure that when importing the provided Unity package that it corresponds to the third party shader version in your Project. When Amplify Texture 2 detects a compatible third party product it will give you the option to automatically import the necessary pre-converted AT compatible shaders. YourProject\Assets\AmplifyTexture YourProject\Assets\AmplifyTexture\Plugins YourProject\Assets\AmplifyTexture\Plugins\Editor YourProject\Assets\AmplifyTexture\Scripts YourProject\Assets\AmplifyTexture\Scripts\Editor YourProject\Assets\AmplifyTexture\Scripts\Editor\Internal YourProject\Assets\AmplifyTexture\Scripts\Editor\Utility YourProject\Assets\AmplifyTexture\Scripts\Runtime YourProject\Assets\AmplifyTexture\Scripts\Runtime\Containers YourProject\Assets\AmplifyTexture\Scripts\Runtime\Material YourProject\Assets\AmplifyTexture\Scripts\Runtime\Packing YourProject\Assets\AmplifyTexture\Scripts\Runtime\Math YourProject\Assets\AmplifyTexture\Scripts\Runtime\VirtualTexturing YourProject\Assets\AmplifyTexture\Shaders YourProject\Assets\AmplifyTexture\Textures YourProject\Assets\AmplifyTexture\ThirdParty YourProject\Assets\AmplifyTexture\Tools (Full Version) YourProject\Assets\Plugins YourProject\Assets\Plugins\x86 YourProject\Assets\Plugins\x86_64 Third Party Packages Amplify Texture should now be installed in your Unity project and it should have the following directory structure: After Unity loads it will display the “Importing package” window, select All and click Importģ. 12 External Multi-Tile Bake Tools and Additional ResourcesĢ.10 Artistic and Technical Considerations.9 Transparent Surfaces and GUI/HUD Elements.4.3 Common Pitfalls
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